March 15, 2021
Building The Wild Case in Unity
How we rebuilt our adventure toolset on Unity and what changed in our hand-drawn pipeline along the way.
Devlogs, announcements, and stories from behind the scenes.
March 15, 2021
How we rebuilt our adventure toolset on Unity and what changed in our hand-drawn pipeline along the way.
May 30, 2019
We removed the old demo: it no longer represents the current state of the game. A fresh one is on the way.
August 23, 2018
Development often starts with a single spark from one person, not the brainstorm of a crowd. Here is how ours lit up.
July 30, 2018
Live-action cutscenes without professional equipment: building a haunted atmosphere with environment and color grading.
July 20, 2018
Sonya draws on classic fairy tales of good versus evil, brave kids who never leave a friend in trouble, and worlds painted entirely by hand.
June 20, 2018
Visuals tell the player everything before a word is spoken: that this is going to be fun, vivid, and full of details.