March 15, 2021
Building The Wild Case in Unity
How we rebuilt our adventure toolset on Unity and what changed in our hand-drawn pipeline along the way.
Devlog posts from Specialbit Studio: devlogs, announcements, and stories from behind the scenes.
March 15, 2021
How we rebuilt our adventure toolset on Unity and what changed in our hand-drawn pipeline along the way.
August 23, 2018
Development often starts with a single spark from one person, not the brainstorm of a crowd. Here is how ours lit up.