Devlog March 15, 2021
Building The Wild Case in Unity
How we rebuilt our adventure toolset on Unity and what changed in our hand-drawn pipeline along the way.
An independent game studio crafting story-rich adventures and cozy worlds for players everywhere.
Point-and-click adventure · 2021
A 2D first-person point-and-click adventure. Strange creatures terrorize a village deep in the forest — and a paranormal detective takes the case.
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Specialbit Studio began in 2006, when three university friends decided to build the games they dreamed of playing. We have been making story-rich games with soul ever since.
Today we are fully independent, self-publishing every title on our own terms. We have grown from hidden-object puzzles to casual adventures, and now craft hand-drawn point-and-click games while exploring brand-new genres.
Our journey across genres
Devlog March 15, 2021
How we rebuilt our adventure toolset on Unity and what changed in our hand-drawn pipeline along the way.
News May 30, 2019
We removed the old demo: it no longer represents the current state of the game. A fresh one is on the way.
Devlog August 23, 2018
Development often starts with a single spark from one person, not the brainstorm of a crowd. Here is how ours lit up.